7/30/2023 0 Comments Portal reloaded endingsObviously, you never get to stop the incident as you were supposed to, but it doesn't really matter because it doesn't get stopped in either ending. The resulting creature is hostile towards other humans. ![]() While the human host can sometimes be saved if the headcrab is removed quickly enough, such a takeover usually results in death of consciousness. The triple portal device stops working once you are out of the facility, and several standard zombies (humans taken over by standard headcrabs) are on their way to get you.įor those who don't know Half Life, Headcrabs are omnivorous, parasitic alien organisms that latch onto and control human hosts using their claws, mouth, and beak. In this ending, you divert the funnel, travel to the future, the AI in your head fails from lack of power, and you make it out of Aperture Science. ![]() The fact you aren't woken up makes it easier to fit the story of Portal: Reloaded into the existing lore, and I respect the developers for trying to make it feel canon. However, if you were woken up in time to stop the incident, it would only raise more questions than answers, because it means your character likely should have appeared in one of the other games. ![]() There is also the simple possibility that the developers intend for you to be woken up properly but never made that portion playable. Some possible explanations for your slumber include something glitching in the AI responsible for waking you up, the date of the incident being incorrectly recorded as later than it was, or that the AI woke up the wrong test subject (as there are thousands to keep track of). It is cannon that you can be brought back to life by your atoms being rearranged should you die, which means that any failure of the stasis system or even your own death would not be sufficient cause to prevent you from being woken up, and the fact that you are regenerated in future test chambers means that this regeneration system did not fail before the indcident. The fact that you are never woken up from stasis in Portal: Reloaded is sort of a conundrum. There is also a small chance that the incident is not something previously covered in the lore. This incident could be one of several known events, such as Chell's destruction of GLaDOS in Portal, but if it is a known event, then the most likely option is when Wheatley takes over the facility in Portal 2 and almost destroys it, so you would be trying to stop Chell in that case. In this ending, you follow instructions and you go back into stasis, with the expectation that you will be woken up in time to prevent the fatal incident that will destroy the Aperture Science facility, which occurs between the present and future timelines. Feel free to leave comments if you know more specifics than I do. Below are my interpretations of what each ending means. You can either place a few portals and leave the facility, or you can go back into stasis. Article taken from you find out after you finish the last chamber, you have two paths you can choose. You can help fund it on their Kickstarter.
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